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Endigest AI Core Summary
A retrospective on a failed attempt to use the Nemotron 30b model to create interactive games dynamically through prompts.
•Initial approach used long prompts to generate Three.js games, but the model failed to create working games consistently
•Added GitHub Copilot skill cards to improve quality, but this exceeded the short context window, requiring expansion and ultimately failing to fix the issue
•Attempted RAG-based approach by distilling skills into a single text file with Codex, which improved results but still produced games with visual errors
•Final implementation pivoted to a simpler HTML toymaker that successfully generates basic interactive elements like clocks and Snake, but fails with complex games like Tetris
•The project is now live on HuggingFace Spaces, with the author seeking feedback on future pivot ideas
This summary was automatically generated by AI based on the original article and may not be fully accurate.