Press start: How controllers shaped video game design—and where interfaces may go next
2026-01-05
1 min read
2
Endigest AI Core Summary
This article explores how game controllers have shaped video game interface design over the past 50 years, written by a UX designer working on Fortnite at Epic Games.
- •Controllers use focus-based navigation (D-pad/stick to move highlight, face button to select), which directly dictates how game UIs are structured as lists and grids
- •Starting position placement is a key design lever—placing default focus near the most important actions reduces button presses and friction
- •Global navigation shortcuts like the back button reduce interaction cost in focus-based interfaces
- •Emerging AR/VR hardware is beginning to blur the line between 2D interface navigation and 3D physical space interaction
- •Principles from game controller UX (focus navigation, directional layout, reachability) parallel mobile design patterns like bottom nav bars and FABs
